![]() struck foe's attacks for 1 rd.ĭeflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).ĭervish Dance Use Dex modifier instead of Str modifier with scimitarĮvasion (Ex) If succeed on Reflex save for half dam, take none instead.įast Movement (Unchained) (+20 ft.) The Monk adds 10 or more feet to his base speed.įeather Step (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.Ĭleric (Crusader) Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.Ĭleric Channel Positive Energy 1d6 (3/day, DC 10) (Su) Positive energy heals the living and harms the undead negative has the reverse effect.Ĭrusader's Flurry May use flurry of blows with deity's favored melee weaponĭefensive Spin On fist hit, gain +4 AC vs. Other Gear +1 flaming scimitar, belt of incredible dexterity +4, cloak of resistance +1, handy haversack, headband of inspired wisdom +4, ring of sustenanceīarkskin (self only, 1 Ki) (Sp) Self Only. SQ fast movement (unchained), ki pool (9 points, cold iron, magic, silver), ki powers (furious defense, qinggong power, qinggong power), style strike (defensive spin) Languages Ancient Osiriani, Celestial, Common, Osiriani ![]() ![]() Skills Acrobatics +19 (+27 to jump), Knowledge (history) +12, Knowledge (religion) +11, Linguistics +5, Perception +17, Perform (dance) +10, Stealth +19 Traits flame of the dawnflower, undead crusader Str 10, Dex 24, Con 14, Int 10, Wis 20, Cha 10įeats Crusader's Flurry, Deflect Arrows, Dervish Dance, Dodge, Improved Critical (scimitar), Improved Unarmed Strike, Iron Will, Mobility, Stunning Fist, Weapon Finesse, Weapon Focus (scimitar) Monk (Unchained) Spell-Like Abilities (CL 8th concentration +8)Ĭleric (Crusader) Spells Prepared (CL 1st concentration +6) Special Attacks channel positive energy 3/day (DC 10, 1d6 ), flurry of blows (unchained), stunning fist (8/day, DC 19), style strike, sun's blessing enchantmentsĭefensive Abilities evasion Immune disease For the last 3 years, Zahira has adventured on her own and with fellow companions in the name of good, always serving the interests of Sarenrae, as an undead crusader, exposing her martial prowess to all witnesses.įemale human (Garundi) cleric (crusader) of Sarenrae 1/unchained monk 8 (Pathfinder RPG Ultimate Combat 40, Pathfinder Unchained 14)ĪC 25, touch 25, flat-footed 17 (+7 Dex, +1 dodge, +2 monk, +5 Wis)įort +11, Ref +14, Will +12 +2 vs. Eventually, Hajaan yielded to Zahira's stubbornness and trained her to flurry strike with the scimitar. ![]() Sarenrae had saved her life at the age of 3 and she would forever honor her the goddess by fighting with her sacred weapon: the scimitar. The monk tried to convince Zahira to focus on training in the dedicated monk weapons, but Zahira was stubborn. They arranged for her training by an experienced monk named Hajaan. The priests agreed that Zahira showed promise and perhaps, a female dervish priestess of the Dawnflower was exactly what the goddess needed. She alerted the priests that there had once been a monastery to Sarenrae near Kelmarane, which unfortunately, fell to ruin after a cult invasion. At the age of 17, She convinced the priests that she could do more as warrior, a dervish of Sarenrae. Though not physically strong, Zahira demonstrated exceptional agility and speed. However, Zahira found the training too passive, as she swore an oath that she would defend all against undead, the spawn of Rovagug, and all forms of evil in the world. She underwent religious training to become a priestess of the faith at 13. She demonstrated great aptitude in learning and understanding complex religious texts. The clerics adopted Zahira into the Church. The necromancer and his undead were eventually put down by the clerics of Sarenrae from the Temple of the Twin Suns, the most beautiful edifice in the city, dedicates to the Dawnflower goddess, Sarenrae. At the age of three, a necromancer led an undead horde in the city that claimed the lives of her parents one morning, while she played at the park. Zahira was born and grew up in the city of Ipeq in southern Osirion.
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